Levels & Tilesets

One of the games I have played most in my youth was Jazz Jackrabbit 2 for PC. JJ2 included a level editor that allowed players to build their own levels. The best part of all was that you could even host your own levels online so that other players could also play your creations (live).

Like many sprite-based games from the 90s, levels in Jazz Jackrabbit 2 were created with a tileset – a collection of tiles measuring 32 pixels by 32 pixels. It was also possible to draw and import your own tilesets in JJ2, granting you a great deal of creative freedom over the “look & feel” of the levels you made.

In the period 1999 – 2008 I created no less than 347 levels, most of which also made use of a self-designed tileset. Granted, these levels vary greatly in quality. Several of my ideas caught on with the general public, others did not at all.

Nevertheless, during this time I have made several levels that I am still proud of to this day. One of my most popular levels was the so-called “Land of Coins”. This was an RPG-style level in which the player had to collect several mysterious, element-based coins. Incidentally, this level was one of my biggest sources of inspiration for my longest-running project to date – Mikkoku.

In response to the success of “Land of Coins”, I have released a series of similar levels in the years that followed. Each of these levels came with a different theme for which I’ve provided the graphics myself in most occasions. These “fetch quest” levels were also frequently played online where players competed against each other by trying to be the first to collect all of the items.


See some examples of these levels below.